Elemental balance: summons elementals like shatter skill. Guardian angel renamed to divine guardians: allows to boost T7 growth by 1 for one hero max. Cultmaster: improved growth and based on knowledge not hero level. Exorcism gives +2 SP and +4 if the hero has summoning magic, all in all you can make many different SP boost combos Occultism, SP boost was OP on warlocks, now gives +1,+2,+3 and double of that if the hero has no destructive magic, instead more power can be gained from exorcism perk preparation has no extra requirements but hero gets an attack penalty of -2 to balance it. removed arcane omniscience, absolute protection & dwarven resistance removed haunted mines (was exploitable and failed its purpose anyway). 8 new skills: dwarven treasures, hold the line, suppress light, emissary of darkness, runic knowledge, cursed ground, demonic ancestry, agonizing strike The system is now perfectly symmetrical and much easier to use since it has no difficult to memorize requirements. In RC8 the last ultimate skills are removed and replaced with better balanced skills that offer more tactical variety. Balanced luck & morale artifacts, knowledge/12Īlong with the new skillwheel will be many improvements to the skill system, we have decided the game is much better without any ultimate skills or other skills that need extra requirements. Balanced magic protection mini-artifact, max 55% magic proof. Balanced initiative mini-artifacts for academy, 0.75 per K. Fixed issue with simultaneous turns stop when player buys ship. Note for example the master of ice description in the following screenshot:ĭeflaktor has also been busy again lately in the hex-editor: Skill descriptions are also greatly improved (literally hundreds of fixes), many skills have descriptions seperated in basic and advanced info for better readability. The skillwheel will be similar in functionality to the TOE skillwheel made by Xazardous, but the graphics quality will be better because the engine loads the individual icons instead of having them embedded in the background textures. This was a monumental task to be completed requiring thousands of xml files and txt and icon links. Finally with great thanks to the efforts of community member ThGryphn, MMH5.5 will now include a fully-functional skillwheel with mouse-over descriptions.
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